Creative Team Leadership, 3D Art and Illustration
Please contact me directly for CV / work portfolio
DRAGON AGE: THE VEILGUARD - CHARACTER DIRECTOR
Major Responsibilities:
- Art Direction, Management, Leadership and Mentorship for the
Character Art Team and External Development Leads
- Work with Art Director to Develop Art Style Language for all Characters,
Creatures, Weapons and Accessories
- Direct and Lead Content Teams for All Aspects needed for Character Art Development and Execution
- Lead Research and Development for Critical Character Art Features and Systems (Character Creator, Strand Hair, Facial Performance Fidelity, etc.)
- Work with Creative and Technical Leadership to ensure Character Art Content is Performant and meets the Demands of Project Goals
- Provide Career Guidance and Mentorship for Members of the Art Team
ANTHEM - CHARACTER DIRECTOR
Major Responsibilities:
- Lead Development and Execution of the Character Creator
- Provide Career Guidance and Mentorship for Members of the Art Team
- Work with Art Director and Anthem Character Director to Assist in the
Execution of Character Art Needs on the Project
DRAGON AGE: JOPLIN (UNRELEASED PROJECT) - CHARACTER DIRECTOR
Major Responsibilities:
- Work with Art Director to Develop Art Style Language for all Characters,
Creatures, Weapons, Accessories and Systems needed for Pre-Production
MASS EFFECT ANDROMEDA - LEAD CHARACTER ARTIST (DRAGON AGE FRANCHISE TEAM)
Major Responsibilities:
- Character Art Lead on the Dragon Age Franchise Team
- Assist in the Finalization of the ME:A Character Creator
- Work with Art Director and ME:A Lead Character Artist to Assist in the Execution of Character Art Needs on the Project
- Provide Career Guidance and Mentorship for Members of the Art Team
DRAGON AGE: INQUISITION - LEAD CHARACTER ARTIST
Major Responsibilities:
- Art Direction, Management, Leadership and Mentorship for the
Character Art Team and External Development Lead
- Work with Art Director to Develop Art Style Language for all Characters,
Creatures, Weapons and Accessories
- Direct and Lead Content Teams for All Aspects needed for Character Art Development and Execution
- Lead Research and Development for Critical Character Art Features and Systems (Character Creator, Facial Performance Fidelity, Armor Customization System etc.)
- Work with Creative and Technical Leadership to ensure Character Art Content is Performant and meets the Demands of Project Goals
DRAGON AGE: – (Unannounced Project) - LEAD ARTIST
Major Responsibilities:
- Work with Project Leadership and Dragon Age Franchise Art Director to Develop Art Style Language for the Project
- Lead Research and Art Development to Lighthouse a Dragon Age Project on the Frostbite Engine
DRAGON AGE II - LEAD CHARACTER ARTIST
Major Responsibilities:
- Art Direction, Management, Leadership and Mentorship for the Character Art Team and External Development
- Work with Art Director to Develop Art Style Language for all Characters, Creatures, Weapons and Accessories
- Direct and Lead Content Teams for All Aspects needed for Character Art
- Lead Research and Development for Critical Character Art Features and Systems (Character Creator, Historical Lineage System, Armor Customization System, etc.)
- Work with Creative and Technical Leadership to ensure Character Art
Content is Performant and meets the Demands of Project Goals
DRAGON AGE: ORIGINS - LEAD CHARACTER ARTIST
Major Responsibilities:
- Art Direction, Management, Leadership and Mentorship for the
Character Art Team and External Development
- Work with Art Director to Develop Art Style Language for all Characters, Creatures, Weapons and Accessories within the limitations provided by the tech animation team
- Direct and Lead Content Teams for All Aspects needed for Character Art Development and Execution
- Lead Research and Development for Critical Character Art Features and Systems (Character Creator, Armor Customization System, etc.)
- Work with Creative and Technical Leadership to ensure Character Art Content is Performant and meets the Demands of Project Goals
MASS EFFECT - ASSOCIATE LEAD CHARACTER ARTIST
Major Responsibilities:
- Mentor under the Lead Character Artist about Project and Team Leadership
- Understand the development of the Character Creation System for Implementation on the Eclipse Engine for Dragon Age: Origins
- Work with Lead Character Artists Assist in the Execution of Character Art Needs on the Project
JADE EMPIRE - ARTIST
Major Responsibilities:
- Take Ownership of Multiple Environment Art Levels on the Project and See them to Completion (Heaven, Lord Lao’s Furnace, Tien’s Landing)
- Model and Texture Art Placeable Objects and VFX
- Texture Character Art, Creature, Environment Models
- Create Returning Save Point Start Screens
Major Responsibilities:
- Art Management, Leadership and Mentorship for the World Team Art Directors, Lead Reports and Peers
- Art Lead for Quick Drop and Throwdown Game Features
- Assist in Asset Review from External Partners
- Provide Career Guidance and Mentorship for Members of the Art Team