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Shane Hawco
Shane Hawco
Creative Leader / Character Director / Illustrator
Calgary, Canada

Summary

Creative Team Leadership, 3D Art and Illustration

Please contact me directly for CV / work portfolio

Skills

Art DirectionIllustration3D ModelingGame DevelopmentArt LeadershipCreative Team Leadership

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Premiere
Premiere
Frostbite Engine
Frostbite Engine

Experience

  • Character Director at Bioware / EA
    Edmonton, CA
    June 2003 - January 2025

    DRAGON AGE: THE VEILGUARD - CHARACTER DIRECTOR

    Major Responsibilities:

    - Art Direction, Management, Leadership and Mentorship for the

    Character Art Team and External Development Leads

    - Work with Art Director to Develop Art Style Language for all Characters,

    Creatures, Weapons and Accessories

    - Direct and Lead Content Teams for All Aspects needed for Character Art Development and Execution

    - Lead Research and Development for Critical Character Art Features and Systems (Character Creator, Strand Hair, Facial Performance Fidelity, etc.)

    - Work with Creative and Technical Leadership to ensure Character Art Content is Performant and meets the Demands of Project Goals

    - Provide Career Guidance and Mentorship for Members of the Art Team

    ANTHEM - CHARACTER DIRECTOR

    Major Responsibilities:

    - Lead Development and Execution of the Character Creator

    - Provide Career Guidance and Mentorship for Members of the Art Team

    - Work with Art Director and Anthem Character Director to Assist in the

    Execution of Character Art Needs on the Project

    DRAGON AGE: JOPLIN (UNRELEASED PROJECT) - CHARACTER DIRECTOR

    Major Responsibilities:

    - Work with Art Director to Develop Art Style Language for all Characters,

    Creatures, Weapons, Accessories and Systems needed for Pre-Production

    MASS EFFECT ANDROMEDA - LEAD CHARACTER ARTIST (DRAGON AGE FRANCHISE TEAM)

    Major Responsibilities:

    - Character Art Lead on the Dragon Age Franchise Team

    - Assist in the Finalization of the ME:A Character Creator

    - Work with Art Director and ME:A Lead Character Artist to Assist in the Execution of Character Art Needs on the Project

    - Provide Career Guidance and Mentorship for Members of the Art Team

    DRAGON AGE: INQUISITION - LEAD CHARACTER ARTIST

    Major Responsibilities:

    - Art Direction, Management, Leadership and Mentorship for the

    Character Art Team and External Development Lead

    - Work with Art Director to Develop Art Style Language for all Characters,

    Creatures, Weapons and Accessories

    - Direct and Lead Content Teams for All Aspects needed for Character Art Development and Execution

    - Lead Research and Development for Critical Character Art Features and Systems (Character Creator, Facial Performance Fidelity, Armor Customization System etc.)

    - Work with Creative and Technical Leadership to ensure Character Art Content is Performant and meets the Demands of Project Goals

    DRAGON AGE: – (Unannounced Project) - LEAD ARTIST

    Major Responsibilities:

    - Work with Project Leadership and Dragon Age Franchise Art Director to Develop Art Style Language for the Project

    - Lead Research and Art Development to Lighthouse a Dragon Age Project on the Frostbite Engine

    DRAGON AGE II - LEAD CHARACTER ARTIST

    Major Responsibilities:

    - Art Direction, Management, Leadership and Mentorship for the Character Art Team and External Development

    - Work with Art Director to Develop Art Style Language for all Characters, Creatures, Weapons and Accessories

    - Direct and Lead Content Teams for All Aspects needed for Character Art

    - Lead Research and Development for Critical Character Art Features and Systems (Character Creator, Historical Lineage System, Armor Customization System, etc.)

    - Work with Creative and Technical Leadership to ensure Character Art

    Content is Performant and meets the Demands of Project Goals

    DRAGON AGE: ORIGINS - LEAD CHARACTER ARTIST

    Major Responsibilities:

    - Art Direction, Management, Leadership and Mentorship for the

    Character Art Team and External Development

    - Work with Art Director to Develop Art Style Language for all Characters, Creatures, Weapons and Accessories within the limitations provided by the tech animation team

    - Direct and Lead Content Teams for All Aspects needed for Character Art Development and Execution

    - Lead Research and Development for Critical Character Art Features and Systems (Character Creator, Armor Customization System, etc.)

    - Work with Creative and Technical Leadership to ensure Character Art Content is Performant and meets the Demands of Project Goals

    MASS EFFECT - ASSOCIATE LEAD CHARACTER ARTIST

    Major Responsibilities:

    - Mentor under the Lead Character Artist about Project and Team Leadership

    - Understand the development of the Character Creation System for Implementation on the Eclipse Engine for Dragon Age: Origins

    - Work with Lead Character Artists Assist in the Execution of Character Art Needs on the Project

    JADE EMPIRE - ARTIST

    Major Responsibilities:

    - Take Ownership of Multiple Environment Art Levels on the Project and See them to Completion (Heaven, Lord Lao’s Furnace, Tien’s Landing)

    - Model and Texture Art Placeable Objects and VFX

    - Texture Character Art, Creature, Environment Models

    - Create Returning Save Point Start Screens

  • Art Lead / “Character Director” at Full Circle / EA
    Calgary, CA
    February 2025 - April 2026

    Major Responsibilities:

    - Art Management, Leadership and Mentorship for the World Team Art Directors, Lead Reports and Peers

    - Art Lead for Quick Drop and Throwdown Game Features

    - Assist in Asset Review from External Partners

    - Provide Career Guidance and Mentorship for Members of the Art Team