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Character Art Direction work for Dragon Age: The Veilguard:

Major Responsibilities:
- Art Direction, Management, Leadership and Mentorship for the Character Art Team and External Development Leads
- Work with Art Director to Develop Art Style Language for all Characters, Creatures, Weapons and Accessories
- Direct and Lead Content Teams for All Aspects needed for Character Art Development and Execution
- Lead Research and Development for Critical Character Art Features and Systems (Character Creator, Strand Hair, Facial Performance Fidelity, etc.)
- Work with Creative and Technical Leadership to ensure Character Art Content is Performant and meets the Demands of Project Goals
- Provide Career Guidance and Mentorship for Members of the Art Team

Character Creation Demo Download - https://www.ea.com/en/games/dragon-age/dragon-age-the-veilguard-character-creator

Dragon Age: The Veilguard Character Creator. Lead Research and Directed Development for Critical Character Art Features and Systems (Character Creator, Strand Hair, Facial Performance Fidelity, Body Morphing, and Head Scan Stylization)

Dragon Age: The Veilguard Character Creator. Lead Research and Directed Development for Critical Character Art Features and Systems (Character Creator, Strand Hair, Facial Performance Fidelity, Body Morphing, and Head Scan Stylization)

Bellara:
Art Directed by Matt Rhodes, Head Modelled by Lauren Kelly; Outfit Modelled by Peng Zhang and Charles Lim

Bellara:
Art Directed by Matt Rhodes, Head Modelled by Lauren Kelly; Outfit Modelled by Peng Zhang and Charles Lim

Davrin:
Art Directed by Matt Rhodes, Head Modelled by Lauren Kelly; Outfit Modelled by Charles Lim

Davrin:
Art Directed by Matt Rhodes, Head Modelled by Lauren Kelly; Outfit Modelled by Charles Lim

Emmrich:
Art Directed by Matt Rhodes, Head Modelled by Lauren Kelly; Outfit Modelled by Rion Swanson and Charles Lim

Emmrich:
Art Directed by Matt Rhodes, Head Modelled by Lauren Kelly; Outfit Modelled by Rion Swanson and Charles Lim

Harding:
Art Directed by Matt Rhodes, Head Modelled by Lauren Kelly; Outfit Modelled by Charles Lim

Harding:
Art Directed by Matt Rhodes, Head Modelled by Lauren Kelly; Outfit Modelled by Charles Lim

Art Directed by Matt Rhodes, Head Modelled by Lauren Kelly; Outfit Modelled by External Development Partners

Art Directed by Matt Rhodes, Head Modelled by Lauren Kelly; Outfit Modelled by External Development Partners

Neve:
Art Directed by Matt Rhodes, Head and Hair Modelled by Lauren Kelly; Outfit Modelled by Charles Lim

Neve:
Art Directed by Matt Rhodes, Head and Hair Modelled by Lauren Kelly; Outfit Modelled by Charles Lim

Art Directed by Matt Rhodes, Head Modelled by Lauren Kelly; Outfit Modelled by Jeff Roussakis and Charles Lim

Art Directed by Matt Rhodes, Head Modelled by Lauren Kelly; Outfit Modelled by Jeff Roussakis and Charles Lim

Dragon Age Inquisition Character Art Team Interview with Pixologic - https://www.maxon.net/en/article/dragon-age-inquisition

Dragon Age Inquisition Character Art Team Interview with Pixologic - https://www.maxon.net/en/article/dragon-age-inquisition

Dragon Age II - Character Art Team Interview with Pixologic - https://www.maxon.net/en/article/dragon-age-2

Dragon Age II - Character Art Team Interview with Pixologic - https://www.maxon.net/en/article/dragon-age-2

Dragon Age: Origins Character Team Interview with Zbrush Central - https://www.zbrushcentral.com/t/interview-dragon-age-origins/296145/1

Dragon Age: Origins Character Team Interview with Zbrush Central - https://www.zbrushcentral.com/t/interview-dragon-age-origins/296145/1

Dragon Age: Origins Character Creator GCD Talk - https://gdcvault.com/play/1013169/Bringing-Dragon-Age-to-Life

Dragon Age: Origins Character Creator GCD Talk - https://gdcvault.com/play/1013169/Bringing-Dragon-Age-to-Life